We are now in the process of taking the next steps in organizing Digital Hollywood for October at the Ritz in Marina del Rey. We added the Board Member ThinkTanks in May – and now we will layer in additional ThinkTank type events, Screening Selection, etc. for October. It will all add up to a Digital Hollywood Festival – but it will happen in stages.
See this on our site
http://www.digitalhollywood.com/Festival12Fall.html
Stage I – please take a look at the outline below.
Committees will be formed that will meet in October at Digital Hollywood at the Ritz. The process for constructing Digital Hollywood as a festival is now in place – and we look forward to hearing your toughts.
We will be creating committees, ThinkTanks, special events, dinners, sponsored events. We will not be able to accept all proposals, but we will give each suggestion serious consideration.
Digital Hollywood is growing -and we look forward to you being a part of it. The Festival – The ThinkTanks – The Committee ideas that we are developing now will be also be used as the basis for our other DH events in New York, CES/Las Vegas, Sundance and by next May – the Festival with full screenings will premier.
best, Victor Harwood – 212-352-9720
Digital Hollywood Festival- Web, Phone, Tablet, TV & Theatrical
The Future Has Arrived! Celebrating the Content, Talent, Technology and the Entertainment Visionary
Screenings – Seminars – ThinkTanks – Company Briefings – Press Conferences – Receptions – Accelerators
Categories
I. Original Series – Programming – Video Networks:
From Studios, Networks, Production Companies, Start-ups, Indie Production
a) Reality – Dating, Docusoaps, Talent Search, Lifestyle, Competition, Makeover, Fantasy, Hidden Camera and Spoofs, Gameshow
b) Drama, Comedy, Dramedy
c) Children – Competition and Talent Search, Music, Game, Drama, Comedy, Variety
d) Talk Shows, Celebrity Based, Variety, Live Show or Event
e) Feature Length Content – Drama – Comedy -Documentary – Animation
f) Animated – Pop-Whacky-Political
g) News, Information & Technology
h) Game Show and Competition
i) Cooking – Foodie
j) How-To; Learning
k) Pop-Culture, Lifestyle, Fashion TV
l) Family, Health & Medicine
m) Music – Celebrity, Competition, Talent Shows. Performance, Lifestyle
n) Sports: Live Sports, Sports Talk, Sports Programming, Sports News, Sports Technology
The Primary Web Video Producers, Original Content
(1) Netflix; (2) MTV Networks; (3) YouTube Networks; (4) Fox Networks; (5) Sony Pictures Entertainment (6) NBC Universal; (7) Yahoo; (8) Microsoft; (9) AOL; (10) CBS Networks (11) Disney/ESPN/ABC/Pixar (12) Turner Networks; (13) Fox Networks; (14) Funny or Die; (15) Electus; (16) Discovery Networks; (17) Warner Bros. (18) CW Networks; (19) BermanBraun Productions; (20) Lionsgate (21) Amazon Studio 22) Blip.tv (23) BBC, (24) BET Networks, (25) Vuguru Networks, (26) EQAL Media Network, (27) 1K Studios, (28) Fishbowl Worldwide Media; (29) FilmOn.TV
II. Investors, Incubators, Funds, Accelerators & Labs
I. Strategies for a Content – Technology Launch
II. Financing a Start-Up: Crowdsourced, VC, Private Equity and Incubator
III. The Incubator – Finding & Liberating the Entrepreneur
IV. DNA of the Digital Entrepreneur: Start-Up War Stories
V . VC & Private Equity Strategies – Start-up Funds, App Funds, Entrepreneurs-in-Residence
VI. Hedging Bets with Big Money – Wall Street Invests – Building the Next Content – Technology Industry
A) Entertainment & Media Labs: MTV Labs, YouTube Labs, Facebook Labs, USC Labs, AFI Labs, Sundance Digital Labs, Interpublic Lab, Tribeca Film Lab, Newhouse School Lab
B) Incubators & Accelerators: YCombinator, TechStars, 500 Startups, IdeaLab, Amplify.LA, Plug & Play, AngelList, Public Media Accelerator
C) Crowdsource Funding: Kickstarter, Talenthouse, IndieGoGo, RocketHub
III. Advertising & Branded Entertainment
1. Web Series – Comedy – Drama – Dramedy, News & Information
2. Video Innovation – Cross Platform – Web – Phone – Tablet – TV
3. Celebrity Twitter – Celebrity Facebook
4. The Media – Commerce Platform – The Psychologically Secure Consumer Services & Spending Environment
5. The Social Media Corporate Platforms: Facebook, Pinterest, Google, Tumblr
6. Games: Web – Phone – Tablet – From Branded to In-Game Placement and Click Throughs
7. Advertising – CGI – Animation – The Ultimate Creative Experience
8. Advertising & Branded Entertainment – Innovation in Apps – Phone and Tablet
9. Advertising – Innovation in Graphics – Web – Phone – Tablet
10. Shopping and Commerce via TV – Web – Mobile Apps
11. Product Placement – Strategies in TV – Web – Mobile – Games
IV. Video Programming Distribution Networks
Connecting the Universe! Web-Tablet-Phone-TV
1. YouTube – Google+; 2. Netflix; 3. Facebook; 4. Xbox LIVE; 5. Amazon – Fire – Kindle – Prime; 6. Apple iOS – Phone-Table-TV; 7. Android – Phone-Table-TV; 8. Yahoo! Connected TV; 9. Samsung Media Hub; 10. Hulu; 11. Roku; 12. Vimeo; 13. Sony Playstation – Sony Pictures Entertainment – Crackle; 14. Tumbler; 15. Boxee; 16. LOVEFiLM; 17. Machinima; 18. My Damn Channel; 19. Blip.tv; 20. BBC; 21. 1K Studios; 22. FilmOn.TV
V. The Technology & Platforms Platforms
1) Always Connected – The Person, The Home, The City
2) SmartPhone – Interface, Design & Connectivity
3) Tablet – Interface, Design & Connectivity
4) Smart TV – Interface, Design & Connectivity
5) Apps and App Innovation – From Information and Commerce to Location Based
6) Theatrical Environment & Technology
7) Touch it! – The Immersive Consumer Experience
8) Virtual Realities – Video Technology, Interactivity, Games, Film & Projection
VI. Digital Kids Stuff – Web, Phone, Tablet, TV
1. Competition and Talent Search
2. Games – Web, Phone, Tablet, TV
3. Children’s iBooks – The Interactive Experience – Taking the eBook to the Next Level – Audio – Video – CGI
4. Music, Drama, Comedy, Variety
5. App or Web Experience – Community
6. Edutainment – Web, Phone, Tablet, TV
7. Web-Mobile – Technology Innovation
VII. Social TV, Social Apps & Social Entertainment
1. Second Screen – TV’s Gateway Device – The Interface to Global Video
2. Social TV – A Facebook – Twitter – Google – The Social Entertainment Experience
3. The New Fandom: Entertainment Properties on Social Platforms
4. Social Games – A Billion Engaged – A Billion in Commerce Relationships
5. The Social Experience: Personalized Communication, Personalized TV, Personalized Apps, Personalized Commerce
6. Social Networks & Media Companies – Strategies for Consumer Engagement
VIII. Change the World – We Are the World!
1. Transformational Innovators – Technology and Visions for Change
2. Entertainment & the Exploration of Space – The Mindmeld – From 2001 and StarTrek to Earth Orbit and Mars
3. The Platforms of Change: Film, TV, Web & Mobile
4. Just Do It! Steve Jobs as 21 Century Icon – Vision & Brand – No Risk – No Reward
5. Artists. Athletes & Codewriters, Writers & Producers – Innovators & Entrepreneurs – The Voices of Change
6. From Bob Marley to Bono – Free the World!
IX. Animation and CGI – Web-Phone-Tablet-TV-Games-Features
1. The Blockbuster – The Business of CGI – Hollywood’s Billion Dollar Creative Edge
2. The Blockbuster, Part II, Building the Franchise
3. Animation – CGI – The Visionary Palate – The Experiential Breakthrough
4. Games as Art – CGI – Creating the Blockbuster
5. The Technology & Tools: Creating in Multiple Dimensions and Creative Engineering
6. The Business of the Games Franchise – Redefining the Blockbuster
7. Animation – CGI – Advertising Creative Advantage
8. Animation – Web Short – It’s Cool – It’s Great! From YouTube to Advertising
9. Animation – Comix – Graphic Novel – From the Underground to the Mainstream
10. Animation – TV’s Hidden Blockbuster – The Continuing Primetime Success
11. Children’s Programming – Crossing Platforms – Web – Tablet – SmartPhone – TV
12. Motion Graphics – The Art Form – Advertising – Shorts – Features
X. The Talent – The Artist – Actor, Writer, Technologist, Director & Producer
1. Living in the Material World – Creating, Surviving, Embracing & Beating the System
2. Innovating & Transforming – Redefining Your Industry – Let Genius Prevail
3. From the Artist to the Consumer – Using the Technology Platforms – Going Direct to Your Audience – Streamlining the Relationship and Jumping the Sharks
4. The Actor in the New Entertainment Economy – The New Working Partnerships – Actor-Writer-Director-Producer
5. The Actor, Branded Media and Branded Entertainment – Developing a Global Strategies and Partnerships
6. Social Media, Actors and Celebrity – Communications and Commerce
XI. Music Experience, Music Performance & Music Video
1. The Musical Experience & Visionary Artform – The Web – Video – Mobile
2. Music Series – Web – Mobile – TV
3. Multimedia Experience – Web-Mobile-Video – CD
4. Music Video Creation – Making Art – Making Music
5. Celebrity, Talent Search – Web – TV
6. Music Lifestyle and Variety – Web – TV
7. Music Blogs & Music News – Web – TV – Mobile
8. Music Social Experience – Web and Mobile Apps
9. Music Networking Technologies – Sharing, Listening, Buying
10. Music Communities – Musicians – Fans
11. Live Music – Streaming – Web – Mobile
12. The Music Festivals – Streaming, Advertising, Branding, Communities
XII. The Transmedia Experience
1. Inventing the Language: Cross-platform, Non-Linear Narration
2. Storytelling in Multiple Dimensions – Film, Web, Game, Mobile, Social Universe
3. Transmedia Technology: Moore’s Law and the Story-Telling Narrative – Seeing into the Future
4. Madison Ave. and Transmedia – The Evolution of Cross-Platform Branding
5. Transmedia Game Design: The Definition of Multidimensional Content Creation
6. Redefining the Actor in the Transmedia Environment
7. Mindshifter – Geek – Transmedia Artist
XIII. Documentaries – Short Form – Long Form
(1) Social Change & Politics
(2) Documentary Networks – The Web, Apps & TV
(3) Travel, Nature & Science
(4) The Live Performance – Music, Art, Performance
(5) The Personal Experience
XIV. Theatrical Environment, Home Electronics & Technology
1. The Digital Theatrical Experience – Transformative Audio & Video
2. 3D Next Generation – Creating in a Stereographic Environment – The Films of Scorsese and Cameron
3. The Home Theater – Audio – Video Excellence – LED – LCD – Projection
4. Film Distribution & the Home Viewing – VOD – Subscription
5. The 1st Screen – 2nd Screen Relationship – Major Content vs. App – Social Experience vs. Live Experience
6. Big Movies – The Windows – Theater, VOD, Cable, OTT, Phone, TV, DVD
XV. Magazines, News Publications & E-Books – Phone – Tablet – PC – Video
1. The Magazine – The Reimagined Experience – Phone – Tablet – PC – Video
2. The Magazine – As Advertising Platform – Information + Commerce
3. News Media – Cross Platforms – Web – Phone – Tablet – TV
4. iBooks – The Interactive Experience – Taking the eBook to the Next Level – Audio – Video – CGI
5. Children’s Books – The Interactive Experience – Taking the eBook to the Next Level – Audio – Video – CGI
XVI. Indie & Experimental Programming
1. Comedy and Drama
2. Documentary
3. Variety – Special Interest
4. Talk Show
5. Amateur Video
6. Student Video
XVII. Gaming Entertainment
1. Games as Art – CGI – Creating the Blockbuster
2. The Business of the Games Franchise – Redefining the Blockbuster
3. Games: Web – Phone – Tablet – From Branded to In-Game Placement
4. Children’s Games – Phone – Tablet – Web – PC – TV
5. Social Games – A Billion Engaged – A Billion in Commerce Relationships
6. Games as Virtual Realities – Video Technology, Interactivity, Film & Projection
7. Transmedia Game Design: The Definition of Multidimensional Content Creation
XVIII. Digital Hollywood International
1. Moscow Hollywood
2. Digital Bollywood
3. Digital EU
4. Start-up Israel
5. Digital China
6. Digital Seoul