BIO:
Inventor of the interactive card deck Warrior Spirit / Mission Homefront and Warrior Spirit / Mission Homefront for Couples,
Leslie is a psychotherapist with a private practice in New York City, and she has been a Consultant for the foster care system for seventeen years. Leslie has been a Program Director for programs for at-risk youth in the South Bronx, for six years created and implemented long-term intensive arts and after-school programs in inner city schools for at-risk and hard to reach youth, developed and led staff development trainings in creativity, and for two years pioneered a poetry project at Rikers Island Correctional Facilities for Men and Women. She has also supervised residences for homeless young adults, worked in homeless shelters, worked in an emergency shelter for runaway youth, and has been an adjunct literature and writing Professor at the College of New Rochelle. Leslie graduated Summa Cum Laude with a Masters Degree in Creative Writing. Recently, she has been creating and facilitating highly lauded Diversity and Leadership Development workshops at college campuses which include City College of New York, Bronx Community College, and Kingsborough College.
Leslie recently launched the Warrior Spirit / Mission Homefront and Warrior Spirit / Mission Homefront for Couples interactive card decks, which have already been garnering great praise amongst Veterans, the National Guard, Behavioral and Psychological Health Therapists, family members of Veterans, V.A.’s, Vet Centers, Wounded Warrior programs, Family programs, Commanders, Generals and Chaplains, among others. Please visit www.missionhomefront.com, for testimonials, videos, sample questions, and for further information on this product.
Contact: Leslie Robinson at Leslie@missionhomefront.com or at 917.302.5086
ABOUT THE KEEP IT REAL Rx GAME
In a world where technology exceeds our wildest expectations, we are still without tools with which to unlock and discover the most precious and fundamental parts of ourselves. Leslie Robinson, the creator of the Keep It Real game, invented this game to provide a space where people can come together to explore, discover and share their innermost thoughts, feelings and desires, to create connection which has meaning, to help people to communicate deeply, and to celebrate the extraordinary diversity of the human psyche.
As we go through our routines, where along the way do we get feedback about our lives and the complexity of how experiences have affected us? Where are we taught about the power of emotions and how they influence us? How do we find our way? The Keep It Real game is all about US, and is all about LIFE. While we play, we discover one another in all of our different dimensions, are surprised and exhilarated by one another, have a fabulous time, and we are given the opportunity to reflect on our lives in a unique and transformative way.
Keep It Real Rx is a place where strangers become friends, friends become comrades, and families open up to one another and see one another with new eyes. The Keep It Real game beckons us to look at the underside of life and fling our flags away. It pleads with us to put our old, little snarly judges down for naps, try on another’s shoes for a while, listen to one another, and indulge fully in the splendor of our human experience.
The Keep It Real game asks real questions you have always wanted to ask but never dared to, and real questions you have always secretly wanted to talk about such as: Do you believe in “an eye for an eye” or turning the other cheek, and why?; What do you think keeps love alive?; What does freedom mean to you?; What is something you would like a second chance at? Think of a race different from your own – how would your life be different if you had been born into that race?; Would you rather be a famous rock star or a great politician, and why?; Have you ever had a spiritual experience? Explain.
The rules of the game are simple: you move around the circular track responding to questions in five categories (determined by the roll of the dice): Personal, The World, Fantasy/Imagination, Reflection and Action/Description. In the Interaction category you engage in unusual and enjoyable interactions, and in the Challenge category you are prompted to move out of your comfort zone, and to be glad you did. You have opportunities to win gold coins in the challenge category, and from your fellow players. The first player to reach the Giant Keep It Real space in the center of the board with the most gold coins wins the game.
Keep It Real is great for ages 14 and up, with 2 to 12 players. You can purchase the Keep It Real game online at Keepitrealgame.com, or at Amazon.com. To view videos, see more thought provoking questions, and to find out more, please visit us at our website at www.keepitrealgame.com, and at our blog at www.keepitrealgame.tumblr.com.
QUOTE
“There has never been a board game like this … EVER!!! We have seen and played the games that challenge our memory, our intellect, our management skills, even our physical dexterity. But KEEP IT REAL challenges us in ways that would do far more than entertain or help to pass the time. It will stay with us in potentially life altering ways in rebuilding our perceptions of others and ourselves, while having us run a fun filled spectrum of emotions in the process. No one has ever enjoyed themselves or explored themselves this much with a board game before!”
Gerard Brown – – Screenwriter of “Juice” starring Tupac Shakur
ABOUT THE COMPANY
Trance4mation Games Mission
Trance4mation Games views its mission as providing the public with bold and transformational games which are in essence restorative powerhouses; games to revitalize and rejuvenate the human spirit through the creation of a safe “space” for authentic, life-enhancing communication and interpersonal connection. Social isolation as well as breakdowns in communication in families have become significant issues. Trance4mation Games creates powerful, cutting edge interactive games designed to address and to change this trend.
Trance4mation Games is deeply committed to assisting those who are working to help our disenfranchised youth become more connected to their schools, and their communities. 90% of the students who have played this game feel the use of the Keep it Real game in their classrooms would promote a better learning environment, reduce violence, and create more harmony in their schools.
We are seeking to distribute the Keep It Real game to schools and organizations who work with youth, and are in need of a tool which will help them to connect, bond, and establish positive and productive relationships with teens, as well as to assist the teens in understanding themselves and others, and life more deeply.